Real-Time Rendering, Third Edition
Tomas Akenine-Moller, Eric Haines, Naty Hoffman
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.
Категории:
Година:
2008
Издание:
3
Издателство:
A K Peters/CRC Press
Език:
english
Страници:
1045
ISBN 10:
1568814240
ISBN 13:
9781568814247
Файл:
PDF, 25.12 MB
IPFS:
,
english, 2008